Monday, October 21, 2019

RPP3 - Sculpt of Failure

So I took the hiRes model into ZBrush to add more details because I was an overachiever. The vest and buttons and patches and stitches turned out alright in my opinion and the hair is cool even though he has a receding hairline.



HOWEVER -
Putting the hair in Maya is where the issues arose. Even after deleting the inside faces and probably a thousand unneeded edges on the mesh, the hair was still like 10k tris. Just the hair. Also, when I put the sculpt into Substance to be textured, the models refused to bake. So I wasted about 15 hours worth of work :(



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