Chris provided us with four meshes to choose from that we had to rig. Rigging is a tedious process, but I found I could pretty easily lock into the rhythm (although skin weighting was frustrating!). I'm looking forward to more rigging in the future.
Untouched mesh:
Base skeleton:
My finished rig:
Close-up of the hand controllers:
We weren't required to do fingers, but I thought I would try something a little harder. I wanted to experiment with other shapes.
Posed model using my controllers.
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