Saturday, October 5, 2019

Tech Art Week 5 - Basic Rigging


Chris provided us with four meshes to choose from that we had to rig. Rigging is a tedious process, but I found I could pretty easily lock into the rhythm (although skin weighting was frustrating!). I'm looking forward to more rigging in the future.

Untouched mesh:


Base skeleton:


My finished rig:


Close-up of the hand controllers:
We weren't required to do fingers, but I thought I would try something a little harder. I wanted to experiment with other shapes.


Posed model using my controllers.




No comments:

Post a Comment