Cannon after being textured in Substance Painter. If I had more time, I would have done some more specific details, but overall I'm happy with it.
Some close-ups of the details.
Base color texture map exported.
Normals texture map exported.
OCT Texture Map Exported.
ORM Map exported.
Screenshots of the cannon imported into a game project in UE4.
I scaled up the cannon a little bit as well. Mannequin for reference.
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