Showing posts with label 2D. Show all posts
Showing posts with label 2D. Show all posts

Tuesday, January 7, 2020

Hades Design 2


After deliberating with the team, I made some tweaks to his outfit. We still think he looks too Greek and not enough modern, so there will still be tweaks along the way.


Thursday, January 2, 2020

Persephone's Sister Sickles concepts

In our game, the main character, Persephone wields two sickles. One represents life and the other death. Each has their own abilities that allow Persephone to progress down the river.

Wednesday, January 1, 2020

Hades Costume Concept

One of the main characters in our capstone game. I tried a blend of classical Greece and fantasy, with a few Southern gentleman suit pieces thrown in for good measure since our game is set in a New Orleans inspired swamp.

Monday, December 30, 2019

Persephone Costume Concepts

Concepts for the main character of our capstone game. My idea was a blend of classical Greece draping and traditional fantasy armor.

Wednesday, November 20, 2019

RP4 - Elemental Chests

Assets for a mobile game.

Earth Chest:



Lava Chest:



Fire Chest:


Steam Chest:



Water Chest:



Plant Chest:



RPP4 - Misc.Sprites

Variations of a pirate NPC:



              

Pirate ship for level select screen:



Saturday, November 16, 2019

RPP4 - Pirate Walk Cycle

This is my first 2D animation for a human! It took so much time. I'm happy with the result, but next time I am definitely going to try using a skeleton instead of hand drawing every single frame.









Saturday, November 9, 2019

RPP 4 Character concept

Concept for pirate character. The plan is to have a choice between male and female, so this is the latter.

Some other colors I thought about:



Original sketches:

Friday, October 18, 2019

RPP3 - Character Concept

For this round, I was solely responsible for the two main characters in our game, Now Playable Character. Here are the original concepts:

 The playable character and typical fantasy shopkeeper.

The stereotypical hero.

Thursday, October 10, 2019

Common Art Week 6 - Lighting


This week we took a pic of an object utilizing a 3 point lighting scheme. I chose Spanish festival Barbie and used a red screen on a laptop and two lamps; one orange and one teal.




Here is the original:



Thursday, October 3, 2019

Common Art Week 6 - John Berkey and Perspective


Our assignment was to find a piece by John Berkey that demonstrates perspective and then 3D model the image in Maya and trace over our new image to create a replica of the original. 

My model:


Original image:





My redraw:




Thursday, September 26, 2019

Common Art Week 4 - Drew Struzan and Composition


This week we studied Drew Struzan's famous poster designs. He is a master of compositional layout and his work is extremely well-known.

I honestly struggled a lot with this piece. I should have chosen a more stylized way to present the image, rather than just making a mediocre copy of the original. I would have enjoyed the assignment more, I think.




I believe this piece displays multiple types of composition, the first being across layout. The main characters in the scene are laid out across horizontal and vertical lines, with the attention being drawn to the middle of the page.


I could also argue that the image showcases a pyramid layout as well. Because the heads vary in size, their positioning simulates two opposing triangles that, once again, draw attentions towards the middle of the composition.


Wednesday, September 18, 2019

Common Art Week 3 - Frank Frazetta and Value



Value study underneath one of Frank Frazetta's lineart pieces.


Original lineart:




Thursday, September 12, 2019

Common Art Week 2 - Brian Froud and Silhouettes


Nine silhouette redesigns of a Brian Froud faerie illustration. Letter A is the original. I had an absolute BLAST doing this assignment. I kept a few designs fairly close to the original (G, H, I) and went a little crazy on some others (C, D, F).


 Original image below (very low quality).