Monday, December 30, 2019

Persephone Costume Concepts

Concepts for the main character of our capstone game. My idea was a blend of classical Greece draping and traditional fantasy armor.

Friday, December 13, 2019

Common Art: Proxy Shrine

Proxy model of a World of Warcraft shrine for our VR whiteboxed level in common art class.






Ox Walk Pass 2

Second pass. I added a few small details and tried to fix up some of the feet. My teacher said the shoulder wasn't weird, but the judges at industry review absolutely hated it, so I guess I will need to find some way to prevent them from breaking like that. I am still planning to add some fidgets.




Run Cycle Pass 2

Second pass of this run animation with an added turn table. The judges at industry review really didn't like this one XD


Sunday, December 8, 2019

Ox Walk Cycle - First Pass

My first real quadruped animation! I am going to add some fidgets with the ears and tail in the near future.


Wednesday, November 20, 2019

Personal - Run Cycle


A first pass on a run that is for personal practice. It actually isn't this janky; the GIF format is making it skip a little. I sent it to my teacher for some advice.




RP4 - Elemental Chests

Assets for a mobile game.

Earth Chest:



Lava Chest:



Fire Chest:


Steam Chest:



Water Chest:



Plant Chest:



RPP4 - Misc.Sprites

Variations of a pirate NPC:



              

Pirate ship for level select screen:



Animation - Mailing a Letter Pass 2




Sunday, November 17, 2019

Saturday, November 16, 2019

RPP4 - Pirate Walk Cycle

This is my first 2D animation for a human! It took so much time. I'm happy with the result, but next time I am definitely going to try using a skeleton instead of hand drawing every single frame.









Tuesday, November 12, 2019

Mailing a Letter - Pass 1 Block out

Our assignment was to either lift a weight or mail a letter. I wanted to do  something a little different so I chose to mail a letter by pigeon. This is a base block out of the key poses of the animation. I am having some trouble orienting the letter once it is transferred to the bird near the end. I think I may need to create my own bird rig also; this one's legs don't move correctly when landing.


A screenshot of Zelda and the bird because they are cute.




Zelda Rig by Christoph (The Stoph) Schoch: https://gumroad.com/thestoff

Saturday, November 9, 2019

RPP 4 Character concept

Concept for pirate character. The plan is to have a choice between male and female, so this is the latter.

Some other colors I thought about:



Original sketches:

Tuesday, November 5, 2019

Animation Irish Dance Pass 3





I really haven't changed much again. This last RPP round burnt me out. I do think her weight has improved and I added small details like head and finger movement. My instructor wanted me to translate this animation, but the way I initially keyed her hips and feet made the whole process difficult and messy, so I opted to just clean up the static.

Monday, October 28, 2019

RPP3 - Game Animations

The animations I made for the game Now Playable Character. It was hard to work with these oddly proportioned characters (and bad skin weightings because of time constraints oops). They are cute and served their purpose, but boy are they rough.







Sunday, October 27, 2019

RPP3 - Character Rigs


Finished skeletons and rigs of my two character assets.





I decided to try my hand at IK for the hero character. It worked pretty well, even though his legs are so stumpy. 





I also rigged his hat, so I can make super cute animations with it!

Saturday, October 26, 2019

RPP3 - Character Texture Maps

Here are the models textured in Substance Painter! I had a lot of fun with this. Our game is very stylized and we decided to only use base color maps, so I had to get a little creative with showing color on edges to give the illusion of shadow.








(definitely some mistakes on the hero's color map! oopsy)