Showing posts with label RPP. Show all posts
Showing posts with label RPP. Show all posts

Wednesday, November 20, 2019

RP4 - Elemental Chests

Assets for a mobile game.

Earth Chest:



Lava Chest:



Fire Chest:


Steam Chest:



Water Chest:



Plant Chest:



RPP4 - Misc.Sprites

Variations of a pirate NPC:



              

Pirate ship for level select screen:



Saturday, November 16, 2019

RPP4 - Pirate Walk Cycle

This is my first 2D animation for a human! It took so much time. I'm happy with the result, but next time I am definitely going to try using a skeleton instead of hand drawing every single frame.









Saturday, November 9, 2019

RPP 4 Character concept

Concept for pirate character. The plan is to have a choice between male and female, so this is the latter.

Some other colors I thought about:



Original sketches:

Monday, October 28, 2019

RPP3 - Game Animations

The animations I made for the game Now Playable Character. It was hard to work with these oddly proportioned characters (and bad skin weightings because of time constraints oops). They are cute and served their purpose, but boy are they rough.







Sunday, October 27, 2019

RPP3 - Character Rigs


Finished skeletons and rigs of my two character assets.





I decided to try my hand at IK for the hero character. It worked pretty well, even though his legs are so stumpy. 





I also rigged his hat, so I can make super cute animations with it!

Saturday, October 26, 2019

RPP3 - Character Texture Maps

Here are the models textured in Substance Painter! I had a lot of fun with this. Our game is very stylized and we decided to only use base color maps, so I had to get a little creative with showing color on edges to give the illusion of shadow.








(definitely some mistakes on the hero's color map! oopsy)


Monday, October 21, 2019

RPP3 - Sculpt of Failure

So I took the hiRes model into ZBrush to add more details because I was an overachiever. The vest and buttons and patches and stitches turned out alright in my opinion and the hair is cool even though he has a receding hairline.



HOWEVER -
Putting the hair in Maya is where the issues arose. Even after deleting the inside faces and probably a thousand unneeded edges on the mesh, the hair was still like 10k tris. Just the hair. Also, when I put the sculpt into Substance to be textured, the models refused to bake. So I wasted about 15 hours worth of work :(



Sunday, October 20, 2019

RPP3 - 3D Character Models

Here are the model and UVs for the NPC I created using Maya:


 low res




  
hi res


And here are the model and UVs for the hero: