Showing posts with label Rigging. Show all posts
Showing posts with label Rigging. Show all posts

Tuesday, January 14, 2020

Persephone Rig Pass 1

Proxy rig for the main character of our capstone game. Once she is clothed she will still need controllers for her hair and a sash around her waist.






Her sickles have locators attached to her hands. There is also a grip switch on each hand for her to grab each sickle easily.


Sunday, October 27, 2019

RPP3 - Character Rigs


Finished skeletons and rigs of my two character assets.





I decided to try my hand at IK for the hero character. It worked pretty well, even though his legs are so stumpy. 





I also rigged his hat, so I can make super cute animations with it!

Saturday, October 5, 2019

Tech Art Week 5 - Basic Rigging


Chris provided us with four meshes to choose from that we had to rig. Rigging is a tedious process, but I found I could pretty easily lock into the rhythm (although skin weighting was frustrating!). I'm looking forward to more rigging in the future.

Untouched mesh:


Base skeleton:


My finished rig:


Close-up of the hand controllers:
We weren't required to do fingers, but I thought I would try something a little harder. I wanted to experiment with other shapes.


Posed model using my controllers.