Below are two screenshots in solid wireframe mode of my cannon, ground, and plant models.
Below are two screenshots of the assets imported into Unreal. The top is actual game play, while the bottom is simply a closeup. I messed around with the materials a little to allow easy differentiation between the objects. I think the grass looks a little silly in Unreal, so if I were to use this in a game that is definitely something I would go back through and rework.
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