After many painstaking hours laboring over the UV maps and crying because of Maya's unique tendencies to crash and just overall be a jerk, I have successfully upped the resolution of my cannon and uploaded it into zBrush. I have always wanted to learn 3D sculpting, so I am excited for our next assignments.
UV map of the cannon and all its little bits before upRes and smooth mesh.
I added a metallic looking texture just for funsies.
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