This is my first 2D animation for a human! It took so much time. I'm happy with the result, but next time I am definitely going to try using a skeleton instead of hand drawing every single frame.
Our assignment was to either lift a weight or mail a letter. I wanted to do something a little different so I chose to mail a letter by pigeon. This is a base block out of the key poses of the animation. I am having some trouble orienting the letter once it is transferred to the bird near the end. I think I may need to create my own bird rig also; this one's legs don't move correctly when landing.
A screenshot of Zelda and the bird because they are cute.
I really haven't changed much again. This last RPP round burnt me out. I do think her weight has improved and I added small details like head and finger movement. My instructor wanted me to translate this animation, but the way I initially keyed her hips and feet made the whole process difficult and messy, so I opted to just clean up the static.
The animations I made for the game Now Playable Character. It was hard to work with these oddly proportioned characters (and bad skin weightings because of time constraints oops). They are cute and served their purpose, but boy are they rough.
Here are the models textured in Substance Painter! I had a lot of fun with this. Our game is very stylized and we decided to only use base color maps, so I had to get a little creative with showing color on edges to give the illusion of shadow.
(definitely some mistakes on the hero's color map! oopsy)