A first pass on a run that is for personal practice. It actually isn't this janky; the GIF format is making it skip a little. I sent it to my teacher for some advice.
Wednesday, November 20, 2019
RP4 - Elemental Chests
Assets for a mobile game.
Earth Chest:
Earth Chest:
Lava Chest:
Fire Chest:
Steam Chest:
Water Chest:
Plant Chest:
Sunday, November 17, 2019
Common Art - Test Animation
This is a test animation to see how instrusive a bunch of flapping dragons is in a VR setting.
Rig by Elise Mathis: https://cubebrush.co/elisemathez/products/vei6g/red-dragon-free-rig
Saturday, November 16, 2019
RPP4 - Pirate Walk Cycle
This is my first 2D animation for a human! It took so much time. I'm happy with the result, but next time I am definitely going to try using a skeleton instead of hand drawing every single frame.
Tuesday, November 12, 2019
Mailing a Letter - Pass 1 Block out
Our assignment was to either lift a weight or mail a letter. I wanted to do something a little different so I chose to mail a letter by pigeon. This is a base block out of the key poses of the animation. I am having some trouble orienting the letter once it is transferred to the bird near the end. I think I may need to create my own bird rig also; this one's legs don't move correctly when landing.
A screenshot of Zelda and the bird because they are cute.
Zelda Rig by Christoph (The Stoph) Schoch: https://gumroad.com/thestoff
Saturday, November 9, 2019
RPP 4 Character concept
Concept for pirate character. The plan is to have a choice between male and female, so this is the latter.
Some other colors I thought about:
Original sketches:
Some other colors I thought about:
Original sketches:
Tuesday, November 5, 2019
Animation Irish Dance Pass 3
I really haven't changed much again. This last RPP round burnt me out. I do think her weight has improved and I added small details like head and finger movement. My instructor wanted me to translate this animation, but the way I initially keyed her hips and feet made the whole process difficult and messy, so I opted to just clean up the static.
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