Concepts for the main character of our capstone game. My idea was a blend of classical Greece draping and traditional fantasy armor.
Monday, December 30, 2019
Friday, December 13, 2019
Ox Walk Pass 2
Second pass. I added a few small details and tried to fix up some of the feet. My teacher said the shoulder wasn't weird, but the judges at industry review absolutely hated it, so I guess I will need to find some way to prevent them from breaking like that. I am still planning to add some fidgets.
Run Cycle Pass 2
Second pass of this run animation with an added turn table. The judges at industry review really didn't like this one XD
Sunday, December 8, 2019
Ox Walk Cycle - First Pass
My first real quadruped animation! I am going to add some fidgets with the ears and tail in the near future.
Wednesday, November 20, 2019
Personal - Run Cycle
A first pass on a run that is for personal practice. It actually isn't this janky; the GIF format is making it skip a little. I sent it to my teacher for some advice.
RP4 - Elemental Chests
Assets for a mobile game.
Earth Chest:
Earth Chest:
Lava Chest:
Fire Chest:
Steam Chest:
Water Chest:
Plant Chest:
Sunday, November 17, 2019
Common Art - Test Animation
This is a test animation to see how instrusive a bunch of flapping dragons is in a VR setting.
Rig by Elise Mathis: https://cubebrush.co/elisemathez/products/vei6g/red-dragon-free-rig
Saturday, November 16, 2019
RPP4 - Pirate Walk Cycle
This is my first 2D animation for a human! It took so much time. I'm happy with the result, but next time I am definitely going to try using a skeleton instead of hand drawing every single frame.
Tuesday, November 12, 2019
Mailing a Letter - Pass 1 Block out
Our assignment was to either lift a weight or mail a letter. I wanted to do something a little different so I chose to mail a letter by pigeon. This is a base block out of the key poses of the animation. I am having some trouble orienting the letter once it is transferred to the bird near the end. I think I may need to create my own bird rig also; this one's legs don't move correctly when landing.
A screenshot of Zelda and the bird because they are cute.
Zelda Rig by Christoph (The Stoph) Schoch: https://gumroad.com/thestoff
Saturday, November 9, 2019
RPP 4 Character concept
Concept for pirate character. The plan is to have a choice between male and female, so this is the latter.
Some other colors I thought about:
Original sketches:
Some other colors I thought about:
Original sketches:
Tuesday, November 5, 2019
Animation Irish Dance Pass 3
I really haven't changed much again. This last RPP round burnt me out. I do think her weight has improved and I added small details like head and finger movement. My instructor wanted me to translate this animation, but the way I initially keyed her hips and feet made the whole process difficult and messy, so I opted to just clean up the static.
Monday, October 28, 2019
RPP3 - Game Animations
The animations I made for the game Now Playable Character. It was hard to work with these oddly proportioned characters (and bad skin weightings because of time constraints oops). They are cute and served their purpose, but boy are they rough.
Sunday, October 27, 2019
RPP3 - Character Rigs
Finished skeletons and rigs of my two character assets.
I decided to try my hand at IK for the hero character. It worked pretty well, even though his legs are so stumpy.
Saturday, October 26, 2019
RPP3 - Character Texture Maps
Here are the models textured in Substance Painter! I had a lot of fun with this. Our game is very stylized and we decided to only use base color maps, so I had to get a little creative with showing color on edges to give the illusion of shadow.
(definitely some mistakes on the hero's color map! oopsy)
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